ABSTRACT

As the demand for immersive experiences continues to surge, 360 Virtual Reality (VR) video streaming has emerged as a captivating medium. This review paper delves into the dynamic intersection of 360 VR video and cloud computing, exploring the advancements, challenges, and future prospects within this evolving landscape. Beginning with an introduction to the significance of 360 VR content, we navigate through the historical evolution of virtual reality and the fundamental principles of cloud computing. The paper elucidates the intricacies of 360 VR video capture and production, addressing challenges and technological breakthroughs. A critical examination of the role of cloud computing in video streaming services forms a pivotal section, encompassing discussions on architecture, protocols, and the optimization of cloud services for VR content. The unique challenges posed by 360 VR video streaming, including high bandwidth demands and latency considerations, are dissected, offering insights into the complexities of delivering immersive experiences in real-time. Furthermore, the paper scrutinizes existing cloud-based solutions and technologies dedicated to 360 VR video streaming. From streaming protocols to adaptive bitrate technologies, the review encapsulates the state-of-the-art developments in the field. Quality of Experience (QoE) and user perceptions are explored to gauge the impact of 360 VR video streaming on user engagement. In forecasting future trends, the paper discusses emerging technologies, ongoing research endeavors, and potential innovations that promise to shape the future of 360 VR video streaming in the cloud. The conclusion synthesizes key findings and emphasizes the integral role of cloud computing in advancing the realm of immersive video experiences. This comprehensive review aims to serve as a valuable resource for researchers, practitioners, and enthusiasts navigating the dynamic landscape of 360 VR video streaming and cloud-based solutions.

Keywords: 360 Virtual Reality (VR), video streaming, cloud computing, bandwidth, immersive experiences.